I did mention a server.properties option - perhaps they could even disallow transparency on specific blocks such as stone, maybe.For example, stone couldnt have any transparent pixels, but glass could.
However, it cant have translucent pixels though stained glass can. Look, I understand that this was added to quash X-ray resource packs, but theyre now doable again with custom models. Rather, I say that it should be understood that people will cheat either way, be it through vanilla resource packs or mods. With that mindset going forward, it is natural that the limit on texture transparency and translucency should be removed. Heck, if youre really worried about cheating maybe add a server.properties to disallow this, but it should be an option. So with all this preamble about why the limit shouldnt be a thing, what would be the uses if it was removed Well, one example is custom glass textures. A while ago I made a new glass texture which was pretty well received, yet it was doomed to stay as a concept due to the limit on translucency. If it was removed, this glass texture could be actually used ingame. Another is custom models - I was making a concept model once which had one element that appeared to be 2 separate ones just for simple making. Yet, I needed it to be rotated and when I put it on a rotatable block the transparent pixels showed. Yes, I know I could have just remade the model, but this would be easier. These are some of my ideas for uses, but theres probably much more. If you can think of any, say so and ill add it to the main post. EDIT: It turns out that this limitation is partly due to lag - as in, if every block rendered with BlockRenderLayer.TRANSLUCENT performance would be affected. Thered be a line in each model file determining which render itd use. Heres an example for an edited glass model file which gives it translucency. If there was also a force-render line in the server.properties file which would have a syntax something like this: force-renderstone(opaque),lava(opaque),glass(transparent). This way, there is almost no compromise to this suggestion being added 30 comments share save hide report 92 Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by best. See what I said earlier: a server.properties option for blocking transparency translucency for textures that didnt have it in default - perhaps they could even disallow transparency on specific blocks such as stone Continue this thread level 1 2 points 3 years ago This seems like a great idea. I definitely agree that this would be very helpful to the community, especially mapmakers. But stone, dirt and other stuff please no D: level 2 4 points 3 years ago People will cheat either way, dont hinder the rest of the players for it level 2 Slime Original Poster 3 points 3 years ago edited 3 years ago ulocojoco already said this well so I will just quote them. People will cheat either way, dont hinder the rest of the players for it And about the making x-ray packs easier its a sacrifice kind of thing - in order to allow the advantages I mentioned cheating must be made slightly easier, though in my opinion its the server owners job to monitor this.
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